What type of pokemon is klinklang




















The gear with the red core is rotated at high speed for a rapid energy charge. The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire. Generation VI.

X The gear with the red core is rotated at high speed for a rapid energy charge. Its red core functions as an energy tank. Generation VII. Generation VIII. Sword From its spikes, it launches powerful blasts of electricity. Its red core contains an enormous amount of energy.

Its new spiked gear isn't a living creature. Black White Evolve Klang. P2 Laboratory rustling grass. X Y Evolve Klang. Evolve Klang. Sun Moon Evolve Klang. Max Lair Dynamax Adventure. Battle Trozei Sacred Plains: Stage 2.

Albens Town: Stage Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal.

Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Gear Up. Magnetic Flux.

Thunder Shock. Vise Grip. Charge Beam. Metal Sound. Gear Grind. Shift Gear. Zap Cannon. Hyper Beam. Electric Terrain. Bold indicates a move that gets STAB when used by Klinklang Italic indicates a move that gets STAB only when used by an evolution of Klinklang Click on the generation numbers at the top to see level-up moves from other generations. TM Move Type Cat. PP TM Giga Impact. Thunder Wave. Trick Room. Volt Switch. Sleep Talk.

Iron Defense. Power Gem. Flash Cannon. Its chance of failing rises if it is used in succession. TM32 Sandstorm -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types.

It raises the Sp. Def stat of Rock types. TM39 Facade 70 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM58 Assurance 60 10 -- If the target has already taken some damage in the same turn, this attack's power is doubled. TM76 Round 60 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM90 Electric Terrain -- 10 -- The user electrifies the ground for five turns, powering up Electric-type moves.

TR09 Thunder 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. The substitute serves as the user's decoy. TR27 Sleep Talk -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TR35 Uproar 90 10 -- The user attacks in an uproar for three turns. TR46 Iron Defense -- 15 -- The user hardens its body's surface like iron, sharply raising its Defense stat. TR63 Power Gem 80 20 -- The user attacks with a ray of light that sparkles as if it were made of gemstones.

TR70 Flash Cannon 80 10 10 The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. TR83 Ally Switch -- 15 -- The user teleports using a strange power and switches places with one of its allies.

TR86 Wild Charge 90 15 -- The user shrouds itself in electricity and smashes into its target. This also damages the user a little. This also damages the user. This move's power doubles when the target is on Electric Terrain.

Steel Roller 5 The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. Max Att. The user turns the ground into Electric Terrain for five turns. This lowers the target's Speed stat. The user summons a sandstorm lasting five turns.

This lowers the target's Sp. Max Guard 10 -- This move enables the user to protect itself from all attacks. Its poison damage worsens every turn. This sharply raises the Speed stat. However, this also sharply raises the target's Attack stat. Magic Coat -- 15 -- Move Tutor - USM Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Moves that involve flying can't be used. This attack never misses. Recycle -- 10 -- Move Tutor - USM The user recycles a held item that has been used in battle so it can be used again. Play Sound. Black Its red core functions as an energy tank. White The gear with the red core is rotated at high speed for a rapid energy charge.

Black 2 The minigear spins at high speed. White 2 The minigear spins at high speed. X The gear with the red core is rotated at high speed for a rapid energy charge. Y Its red core functions as an energy tank.

Omega Ruby The gear with the red core is rotated at high speed for a rapid energy charge. Alpha Sapphire Its red core functions as an energy tank. Sword From its spikes, it launches powerful blasts of electricity. Generation VIII. Generation VII. Contest Cat. Generation V. Universal Conquest Wiki. Black and White. X and Y. Magnetic Flux. Vice Grip. Gear Grind. Thunder Shock. Mirror Shot. Electric Terrain. Hidden Power. Double Team. Thunder Wave. Flash Cannon.



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