Her abilities are fairly easy to use but need a bit of follow-up knowledge to execute correctly. Our guide will also include the best ways you can use these abilities and some useful combos as well.
Make sure to mind the changes in your max range so that you can adjust how you approach a fight. Most players tend to set themselves on the default range and underplay how much safety they have during important fights. Active — Tristana empowers Boomer, gaining bonus attack speed for 7 seconds.
Attack Speed is one of the most important stats for marksmen. Precasting this ability wastes a few milliseconds of attack speed which may cost you 1 or 2 shots.
That can be the difference between killing a unit or letting them get away with a sliver of health. Make sure to always have this ability on cooldown before you decide to go all-in on an enemy unit. Whenever Tristana gets a takedown on an enemy champion or is able to detonate Explosive Charge at full stacks, Rocket Jump instantly resets its cooldown.
Most of the time, this ability is merely used for positioning. Never jump in a place where enemy CC can lock you down. Active — Tristana places an explosive charge on an enemy unit or turret. After 4 seconds, the charge explodes, dealing physical damage to all nearby enemy units and turrets. If the charge explodes on a turret, the radius of the blast is doubled.
Once the charge reaches 4 stacks, it detonates instantly. During teamfights, it allows her to spread her damage across the enemy team. The Explosive Charge itself is used with Rapid Fire to ensure that she gets off the explosion with maximum stats. This combo maximizes the damage she deals to the target and nearby enemies.
Before engaging in a fight, make sure that you always place a charge on an enemy. Rocket Jump also benefits from you detonating this ability at full stacks. Active — Tristana fires a massive cannonball at the target enemy unit, dealing magic damage to them, and knocking them back by huge distance, and stunning all enemies in the radius by up to 0.
Usually, this ability is used a the final nail the coffin or to remove an enemy from the fight usually the frontline tonk. Buster Shot is also a great ability to disengage when an enemy tries to jump on you to create distance between you and that enemy. As a marksman, she prioritizes Attack Damage and Attack Speed as well as some crit modifiers. Kraken Slayer Mythic — Tristana likes to abuse her attack speed by detonating Explosive Charges and jumping around with her Rocket Jump.
Kraken Slayer allows her to deal true damage every 3rd shot which makes her very dangerous when she stacks enough Attack Speed. The Mythic Passive also gives her a ton of Attack Speed from her items which makes her scale very well.
Phantom Dancer — This item is the complete package for Tristana. It gives her a ridiculous amount of attack speed thanks to the passive ability of the item and also a good amount of movement speed to help her kite out enemies.
Increases Tristana's Attack Range as she levels. Tristana fires her weapon rapidly, increasing her Attack Speed for a short time.
Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands. When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to place a bomb on a target enemy that explodes after a short duration dealing damage to surrounding units. Tristana loads a massive cannonball into her weapon and fires it at an enemy unit.
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