Looks like a buff compared to 8. This is what I was telling you all the time, as long as you aim fully most shots even with 0. This is a buff for arta and all tanks who fully aim shots since less shots will go to the edge and more shots towards the center but not dead center. It seems like a good move. The reason for this is… you guys ready? All the hackers with aimbots. I will try and be respectful. Aimbots overall increase the chance to hit and crit modules with little to no effort.
This change is a way to help make that more random with misses, you know RNG bullshit. While doing that though we all get screwed.
If people dont know where to shoot to make critical dmg they are scrub and should get banned from game. I dont see issue with aimbots, it is much better to aim manually not even use aimbot or the bs auto aim. Think he brought it up because Russian and by extension Chinese guns tend to be less accurate by default and bloom more when traversing, but still tend to hit a fair amount of snapshots.
Ask any tier scout scout driver how much fun it is to take a mm unaimed shot to the side from a hundred meters out. Ask a tiger II player how fun it is to get the turret overmatched by russian tier 6 and 7 mm guns from large distances.
So people were complaining and leaving the game because of snapshot accuracy? Or they simple forgot that most shots no matter the dispersion should NOT go dead center. Far to many cases where a non aimed shot would fly straight as an arrow, when that should actually NEVER happen, rather than happen some of the time.
I agree, it made superior positioning useless as well as aim time and accuracy as parameters. A well positioned KT for example should never get penned by a derping mm russian with 3. Sure you might dmg him as well, but he will dmg you more due to alpha, not to mention that this scenarios should have never happened from the frist beginning. Bad positioning and lazy aiming should be alot less rewarded.
But they sure had alot of unfair fun after 8. Pingback: 9. Pingback: WoT 9. So it can be from 9. Another WG screw-up I think. And this is how it looks in 9. Depends on how you look at it. They are praising it: KV-5 , strong enough to take shots!! KV-5 so rare — people actually dont know where to shoot :D. Awesome, very useful! Farewell, KV-2 shots hitting at more than m…. First they buff it then they nerf it. Make up your damn minds ya crazy Russian bastards.
Which may lose a number of players. People complained a lot, nothing happened. Now, a year and a half later…. Have to agree with that, though getting hit by arty is always unpleasant. You think this is a nerf for arty?
Umm, sorry to be a noob and all but what is this leFH arty of which you speak of? This was very annoying. When using a mod with a low cap eg Jimbo's crosshair , shots will frequently land outside the visible aim circle.
Even running vanilla, I seem to recall that others have indicated a feeling that the aim circle may be mis-displayed in sniper mode will look for references or maybe I am miss-remembering. Where the actual circle size was not representative of the actual "Gun Accuracy" especially when very bad or at different zoom levels. For example the T49 dispersion on turret rotation may not even be representable in sniper mode due to its calculated size.
But the game has to present something to the player That may be an issue if counting pixels Perhaps, a test in training room no movement with a tank m away and see if the aim circle fully aimed seems reasonable same as advertised as sized against the other tank at 0 and other zoom levels. I am just trying to help and share some work that others have done along the same lines. My disagreement with the assertion that accuracy is more important than dispersion maybe still terminology issues stems from previous analysis and the following document I prepared when the Tier 10 Light Tanks were introduced.
Using the equations noted above it was shown for T9 Light Tank Dispersions that even when accuracy was nerfed the resultant buffs to dispersion improved accuracy on the move. It's more accurate to say that the variables become minimized when fully stationary.
That's still the formula, it just doesn't have anything to chew on. It also explains why turret rotation is one of the biggest factors in the accuracy formula, followed by tank hull traverse. Yeah it only winds up as a 2. Not your fault and as we said, you aren't far off the mark. It's just been talked to death already so we're just catching you up.
This is most obvious in Derp tanks the KV2 and T49 famously It maxes out fast visually but you may notice that after you stop moving everything it still takes a bit for the ret to start shrinking.
That's the theoretical bound finally syncing with the visual model. With the Sigma rework it's actually a fairly accurate model of dispersion.
Nothing in the game has less than a. I was trying to test it in a trainingroom aswell. Basicly just recording a tank aiming, measuring initial size.
And then measuring the size after 1 aiming time has past. Didnt really work out because I recorded in the wrong format to wathc frame by frame. But ill try it again. But then again, if I cant trust the client side reticle. Can we even test what the real percentage is supposed to be or do we trust WG?
First try what you suggested , so against a stationary target we know the size of. See how bgi the aimign circle actually is. Second, drive at a constant speed so double or triple R , measure that, and how it correlates with the forumula. Just came across this thread now, its really impressive even if i am a little late to the party. Also it's somewhat topical now with the equipment changes coming in.
The discussion of accuracy against dispersion is all the more important now with equipment being able to affect both. Dimi theres a fair bit of info out here on it. Based on the work in this thread, plus a bit more. Hm, I wonder. In that second video, did he take into account, that the ventilation doesn't just improve your aim-time, but also base-accuracy and lowers dispersion-penalties, when comparing vents to GLD aim-time?
Given he uses the same baseline final accuracy to compare GLD to vents, I think he might have missed that detail Vents does not directly lower dispersion multipliers to my knowledge, tanks. It does technically decrease multipliers indirectly since it enhances the effectiveness of smooth ride and snapshot, although the actual effect is pretty negligible. You can post now and register later. If you have an account, sign in now to post with your account. Paste as plain text instead.
Only 75 emoji are allowed. Display as a link instead. Clear editor. Upload or insert images from URL. By PityFool May By kolni September 20, By Patient0 July 23, By PityFool July 20, By arthurwellsley Started October By leggasiini Started September By Folterknecht Started September By Panzergraf Started September 9.
By Balthazars Started September 9. By Dinghus Started September 1. By Balthazars Started August By hall0 Started August Followers 1. The maths of aiming mechanics explored. Reply to this topic Start new topic. Recommended Posts. Posted November 29, Aiming circle bloom I assumed there where 3 variables that had an influence on bloom: speed, dispersion and accuray. I started with gathering data of 2 different dispersion numbers for which I picked 4 tanks with different accuracy and measured the size at each speedincrease of 10 untill 50 kph.
These are the raw results: From that I made a graph of the dispersion in function of speed , and calculated the gradient of the graph assuming linear increase.
Let me know. Engineer, on May 27 - , said:. I have confirmed this, but I think most tanks all have the same value. I back up and reload; pull up and shoot, wide of target. Target fires at me and destroys my tank. He was normalized, I wasn't. I lie in wait and a tank two tiers higher pulls up and I shoot and no damage.
I back up and I better not try for a second shot. Calculations be damned, he is bigger than me, that's all I need to know. I need the S key, not the W. Looks like you solved the same equation twice underlined above and got different answers. Sorry to necro a thread from a year back, but thanks to the new field mods I stumbled into this thread while poking around trying to confirm that what WG means by "aim circle size" is what is shown in game as "dispersion at m.
Solid post BTW. I found it informative. Butknuckle, on Aug 31 - , said:. Community Forum Software by IP. Search Advanced Search section: This topic Forums. Please log in to reply. Engineer 1 Posted May 27 - Captain. What is Aim Time? Aim time is influenced by the following: 1 The major qualification skill level of the gunner or crew member that also acts as the gunner.
What is Accuracy? What is Dispersion Accuracy Penalties? I was tired. Engineer, on May 27 - , said: In this post, I will try to provide a clearer picture of how accuracy, dispersion, and aim time values for a given tank configuration translate into the dynamics of the aiming circle in-game.
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